06-18-2009, 09:49 PM
[center]~The Ironsong Defenders~
For the Horde![/center]
As an Ironsong Defender, there will be rules and guidelines that need to be followed. Though we love smashing some Alliance face, even we have standards. With that in mind, please read and follow the rules. Thanks!
As much as you may want to charge head on into battle, there are some ideas about World PvP that I believe should be used to make the PvP experience better for everyone. Even if you don't like Alliance for whatever reason, they are still playing this game just as you are. They are people on the other side of the screen...or freaks of nature, but I prefer not to go there. Think about how you would like to be treated were you fighting another and follow that rule. Mind you, Alliance will not always play fair, but that doesn't mean you can't be the better person.
Rule 1: No Corpse camping/griefing! - If you engage in PvP combat and kill the other person, great job! You earned yourself an honor kill! But please have the decency to move away from their body after doing so. Let them eat, get back to full health, or run away if they wish. I know it's very hard to not kill an annoying Alliance character when they are at 50% health/mana, but it is also not fair in any way.
Rule 2: No Blue Flagging (I'm looking at you, Sreng)! - Blue flagging is the act of attacking a flagged Alliance when you, yourself, are not flagged. This would allow a Horde character (say a mage) to warm up a Pyroblast at a flagged Alliance character, giving them no time to react or retaliate except after the initial damage. If you flag up, and THEN attempt to use such a move, it is seen as a fair act. I am guilty of this at times, but I try to throw up my flag before attacking at all times.
Rule 3: No Rude actions! - /spit /laugh /rasp /rude /rofl are all actions we will not do as Defenders. When I am killed by an Alliance member and they use one of these emotes on me, it comes off as *very* immature. I do not want any Defender to inflate their ego by thinking that emoting such things is okay. Kill the attacker and move on.
Rule 4: Respond to World Defense! - You're not much of a Defender if you don't defend anything! Areas such as Wintergrasp, Blue Sky Logging Grounds, Venture Bay and Halaa and any of the Outlands/Eastern Plaguelands tower objectives are world PvP areas. Meaning that responses to these areas are on your own terms and are not required by any Defender to actually check out unless you want to participate. Areas such as towns, cities and other such places will need to be defended. If you see one or two world defense pings for an area, it most likely is not worth checking out. However, seeing multiple dings fly up your chat screen could certainly be worth the time.
Rule 5: Help your fellow Defenders! - If I'm looking at all the pings on Stonard and see a rogue and paladin attacking the place, I'll probably get killed two to one. If I send out a call for help in guild chat (in character, of course) I would expect some kind of response unless no other defenders are currently logged in. If you need help somewhere, call for back up and respond in likeness!
Rule 6: No attacking starting areas/towns! - If Alliance want to come attack our starting areas/towns (such as Razor Hill, Crossroads, Bloodhoof village etc.) by all means, let them get killed by us. But we will not attack Alliance starting areas. These places are meant for low level characters to level up and have many quest givers. Taking those quest givers away is unfair to the poor shlub who decided to role Alliance. Just be nice and let the lowbies be. World PvP should be optional to anyone, including Alliance. Making their game play harder is not making it optional for them.
Rule 7: Let them run! - If an Alliance member is obviously trying to run away (such as porting, hearthing, or running further and further from the initial line of attack) let them go. Are they running away just to lick their wounds and come back after a while? Maybe, but you can deal with them when they return.
Questions?
There is a level 55 druid here, stealing towers in Eastern Plaguelands. Can I still attack him or is that seen as unfair conduct?
My answer is yes. Although they are way lower level than you, flagging up is a risk they put on themselves. If they are willing to wear the flag, they are willing to take the attacks that come with it. Just remember that grayed out level numbers mean you get no honor from the kill.
You said we couldn't attack starting areas because of the quest givers. Guards don't give quests, can we attack them?
If you wish to inspire some of your own world PvP in hopes of having a few (or a million) Alliance come running, then yes. You can attack guards around the town. But do not chase an Alliance member into said town and kill every NPC and vendor.
You said we can't corpse camp. What if *I'M* being corpse camped?
You can do one of a few things, really. Either unflag and wait for it to drop (by this point, most Alliance are bored and have run off to go attack something else) or res behind an object and hope you are not seen. Mount up and run a safe distance away until you can heal back to full and get back in the fight. Running into an inn really helps here since this always spawns guards and it will perhaps buy you enough time to run out and use a potion, heal or bandage if need be. Or, if worst comes to worst, res at the graveyard. This will give you sickness however and is not advised unless you won't be near any Alliance for the next 10 minutes.
These are just the questions I managed to think up, but if you have others please post and I will try my best to answer them. I'm pretty sure I am forgetting something to talk about, hehe.
So, fight well and fight hard! For the Warchief, for the Horde!
For the Horde![/center]
As an Ironsong Defender, there will be rules and guidelines that need to be followed. Though we love smashing some Alliance face, even we have standards. With that in mind, please read and follow the rules. Thanks!
As much as you may want to charge head on into battle, there are some ideas about World PvP that I believe should be used to make the PvP experience better for everyone. Even if you don't like Alliance for whatever reason, they are still playing this game just as you are. They are people on the other side of the screen...or freaks of nature, but I prefer not to go there. Think about how you would like to be treated were you fighting another and follow that rule. Mind you, Alliance will not always play fair, but that doesn't mean you can't be the better person.
Rule 1: No Corpse camping/griefing! - If you engage in PvP combat and kill the other person, great job! You earned yourself an honor kill! But please have the decency to move away from their body after doing so. Let them eat, get back to full health, or run away if they wish. I know it's very hard to not kill an annoying Alliance character when they are at 50% health/mana, but it is also not fair in any way.
Rule 2: No Blue Flagging (I'm looking at you, Sreng)! - Blue flagging is the act of attacking a flagged Alliance when you, yourself, are not flagged. This would allow a Horde character (say a mage) to warm up a Pyroblast at a flagged Alliance character, giving them no time to react or retaliate except after the initial damage. If you flag up, and THEN attempt to use such a move, it is seen as a fair act. I am guilty of this at times, but I try to throw up my flag before attacking at all times.
Rule 3: No Rude actions! - /spit /laugh /rasp /rude /rofl are all actions we will not do as Defenders. When I am killed by an Alliance member and they use one of these emotes on me, it comes off as *very* immature. I do not want any Defender to inflate their ego by thinking that emoting such things is okay. Kill the attacker and move on.
Rule 4: Respond to World Defense! - You're not much of a Defender if you don't defend anything! Areas such as Wintergrasp, Blue Sky Logging Grounds, Venture Bay and Halaa and any of the Outlands/Eastern Plaguelands tower objectives are world PvP areas. Meaning that responses to these areas are on your own terms and are not required by any Defender to actually check out unless you want to participate. Areas such as towns, cities and other such places will need to be defended. If you see one or two world defense pings for an area, it most likely is not worth checking out. However, seeing multiple dings fly up your chat screen could certainly be worth the time.
Rule 5: Help your fellow Defenders! - If I'm looking at all the pings on Stonard and see a rogue and paladin attacking the place, I'll probably get killed two to one. If I send out a call for help in guild chat (in character, of course) I would expect some kind of response unless no other defenders are currently logged in. If you need help somewhere, call for back up and respond in likeness!
Rule 6: No attacking starting areas/towns! - If Alliance want to come attack our starting areas/towns (such as Razor Hill, Crossroads, Bloodhoof village etc.) by all means, let them get killed by us. But we will not attack Alliance starting areas. These places are meant for low level characters to level up and have many quest givers. Taking those quest givers away is unfair to the poor shlub who decided to role Alliance. Just be nice and let the lowbies be. World PvP should be optional to anyone, including Alliance. Making their game play harder is not making it optional for them.
Rule 7: Let them run! - If an Alliance member is obviously trying to run away (such as porting, hearthing, or running further and further from the initial line of attack) let them go. Are they running away just to lick their wounds and come back after a while? Maybe, but you can deal with them when they return.
Questions?
There is a level 55 druid here, stealing towers in Eastern Plaguelands. Can I still attack him or is that seen as unfair conduct?
My answer is yes. Although they are way lower level than you, flagging up is a risk they put on themselves. If they are willing to wear the flag, they are willing to take the attacks that come with it. Just remember that grayed out level numbers mean you get no honor from the kill.
You said we couldn't attack starting areas because of the quest givers. Guards don't give quests, can we attack them?
If you wish to inspire some of your own world PvP in hopes of having a few (or a million) Alliance come running, then yes. You can attack guards around the town. But do not chase an Alliance member into said town and kill every NPC and vendor.
You said we can't corpse camp. What if *I'M* being corpse camped?
You can do one of a few things, really. Either unflag and wait for it to drop (by this point, most Alliance are bored and have run off to go attack something else) or res behind an object and hope you are not seen. Mount up and run a safe distance away until you can heal back to full and get back in the fight. Running into an inn really helps here since this always spawns guards and it will perhaps buy you enough time to run out and use a potion, heal or bandage if need be. Or, if worst comes to worst, res at the graveyard. This will give you sickness however and is not advised unless you won't be near any Alliance for the next 10 minutes.
These are just the questions I managed to think up, but if you have others please post and I will try my best to answer them. I'm pretty sure I am forgetting something to talk about, hehe.
So, fight well and fight hard! For the Warchief, for the Horde!
![[Image: AWOeJWn.png]](http://i.imgur.com/AWOeJWn.png)