11-15-2005, 03:44 AM
First edit: this information pertains to players geared for PvE, playing in PvE. Raid/PvP gear can cause certain things like super-damaging warriors etc.
Sorry if this is a little pretentious of me to post, but I simply cannot stand warriors who do not know how to hold aggro. Some of the more experienced warriors should feel free to amend this.
The "Duh" stuff:
-If you see a mob go after the healer, go after that mob! If the healer dies, you ALL die! And if you don't...well..a bit of downtime at the very least. If the healer is dying or taking a lot of damage, this is a sign that you are NOT DOING YOUR JOB. If the group is succeeding despite this, it is because of the grace and skill of the other players.
-You will die. You're like the Marines. You're the first in line. Drinking potions if you get nervous is acceptable, but trust the healer. Don't focus on saving yourself. Save others.
-If there is more than one mob, make sure you or someone else is tanking them. If they are unattended, they will go straight for the healer the second they cast ANYTHING on you.
-You have a rage bar for a reason! You should be getting hit! If you were meant to deal damage and ONLY deal damage, you would have an energy bar like a rogue. By the way, rogues can use swords and maces. You wanna just hit stuff all fast and do a lot of melee damage but don't like stealth/trickery/whatever? Make a combat rogue!!!!!
The "Do YOUR job" stuff:
-You are the TANK. NOT THE DAMAGE DEALER. You are INSANE if you think you do more damage than a rogue, mage, hunter, or warlock. Get a damage meter. If you are outdamaging them, it's only because they're surely doing something very wrong.
-As per the first point, the holding aggro with "damage alone" concept is very hard to pull off! Without the tricks of defensive stance, you'll have to be allowed to score a hit or two first so as to not lose aggro. That's kind of annoying. My advice is to start in defensive stance to taunt, hit once or twice (since they're taunted others can do stuff immediately) and burn your rage away. THEN switch to battle or berserker stance and damage away.
-No, a shield isn't necessary. But it makes the healer's job easier. You might notice while in a group that there are other people playing besides you. Empathy: fun in its own way.
-USE ^&#@ING DEFENSIVE STANCE! I don't care WHAT your build is! It's still super useful! You won't combust switching to defensive stance just because you're a 2h'er with mortal strike! Get over it!
The "how to almost never lose threat/you're the effing greatest warrior ever" stuff:
-Trust me. When you say to a rogue, "Don't use feint. Ever. Just backstab them to hell." and they do it...that reaction of shock and appreciation is what being a tank is ALL ABOUT
-Defensive stance.
-Shield.
-Sunder armor first. Up to five times on the long fights. Sunder armor has added threat just like heroic strike. However, sunder armor is INSTANT. Therefore, you get a hit AND a bit of threat and then another hit. If you have a lot of rage, you can blast them 5 times and then they effing want you dead more than anything in the world.
-Revenge. Wait....what? Is that like..an ability or something? Yup. A lot of warriors don't use it, not being in defensive stance and all. It activates upon parrying, dodging, and most importantly...BLOCKING. Having a shield GREATLY increases your opportunities to revenge. Revenge is basically like sunder armor, minus the debuff, and costs only 5 rage. So it's a great thing to throw in now and again since it's so dang cheap.
-Yay! Much hate have I! After all that sundering, revenging, and whatnot, now I can heroic strike! My favorite button to mash! Go me! However, sunder armor once in a while to keep that debuff up. It's a goodun.
The "OMG multiple aggro! Lasers! Pew pew!" stuff:
-Demoralizing shout! Great to make sure you get initial aggro. If someone else is pulling, it'll pull the extras off of the puller. Beyond that, just a debuff
-Go after the elites. The AoE and the damage dealers can handle non-elites well enough
-Pure AoE. In this case, the best thing here is tactical mastery and a good 2h weapon. Charge if you can, then immediately demo shout and switch to berserker stance. Hit berserker rage as that generates more rage from damage. And you'll get a lot from just a few seconds of aggro from the demo shout. Use whirlwind then switch to battle stance for thunderclap. Then switch back for whirlwind etc. In these situations, you ARE a damage dealer as holding aggro on 5+ nonelite mobs is a waste of time
-Thunderclap has no added threat! Don't think it'll suffice when there's area of effect (AoE) spells going off! And don't break the sheep! AGH!
-Cleave has no added threat! I hope you do much damage if this is all you're doing!
-"I win" buttons. Retaliation, Shield Wall, Last Stand...Warriors have a lot of them. Use them wisely for they have MASSIVE cooldown timers.
An important thing to note about warriors is their dependency on their equipment. The first character I ever made is a warrior, and at some point I got very behind on finding good gear for him. He became harder to solo than a priest, and about as damage absorbant as a rogue. He was, essentially, completely broken. While this won't help you get to 60, here's Kosath's take on gear for high-end content:
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Eh, but since then I've been on quite the path of discovery and taking money from my alts so my warrior is now quite the speedy grinder and a damn good tank. All I can say about finding gear up to then is to run a lot of instances. And get the Wingblade! You're horde you lucky SOB! I wish my warrior could have had a Wingblade! All I got were these damn pants and a 2h Mace. 2h'ers are not good for soloing. Really, they're not good for anything but PvP in MY opinion, but whatever.
I guess I should have done a druid one first, but whatever! Druids aren't picked to be main tank! I guess I could do that, a shaman, and a paladin one at some point. But first I'd have to make a paladin...
Sorry if this is a little pretentious of me to post, but I simply cannot stand warriors who do not know how to hold aggro. Some of the more experienced warriors should feel free to amend this.
The "Duh" stuff:
-If you see a mob go after the healer, go after that mob! If the healer dies, you ALL die! And if you don't...well..a bit of downtime at the very least. If the healer is dying or taking a lot of damage, this is a sign that you are NOT DOING YOUR JOB. If the group is succeeding despite this, it is because of the grace and skill of the other players.
-You will die. You're like the Marines. You're the first in line. Drinking potions if you get nervous is acceptable, but trust the healer. Don't focus on saving yourself. Save others.
-If there is more than one mob, make sure you or someone else is tanking them. If they are unattended, they will go straight for the healer the second they cast ANYTHING on you.
-You have a rage bar for a reason! You should be getting hit! If you were meant to deal damage and ONLY deal damage, you would have an energy bar like a rogue. By the way, rogues can use swords and maces. You wanna just hit stuff all fast and do a lot of melee damage but don't like stealth/trickery/whatever? Make a combat rogue!!!!!
The "Do YOUR job" stuff:
-You are the TANK. NOT THE DAMAGE DEALER. You are INSANE if you think you do more damage than a rogue, mage, hunter, or warlock. Get a damage meter. If you are outdamaging them, it's only because they're surely doing something very wrong.
-As per the first point, the holding aggro with "damage alone" concept is very hard to pull off! Without the tricks of defensive stance, you'll have to be allowed to score a hit or two first so as to not lose aggro. That's kind of annoying. My advice is to start in defensive stance to taunt, hit once or twice (since they're taunted others can do stuff immediately) and burn your rage away. THEN switch to battle or berserker stance and damage away.
-No, a shield isn't necessary. But it makes the healer's job easier. You might notice while in a group that there are other people playing besides you. Empathy: fun in its own way.
-USE ^&#@ING DEFENSIVE STANCE! I don't care WHAT your build is! It's still super useful! You won't combust switching to defensive stance just because you're a 2h'er with mortal strike! Get over it!
The "how to almost never lose threat/you're the effing greatest warrior ever" stuff:
-Trust me. When you say to a rogue, "Don't use feint. Ever. Just backstab them to hell." and they do it...that reaction of shock and appreciation is what being a tank is ALL ABOUT

-Defensive stance.
-Shield.
-Sunder armor first. Up to five times on the long fights. Sunder armor has added threat just like heroic strike. However, sunder armor is INSTANT. Therefore, you get a hit AND a bit of threat and then another hit. If you have a lot of rage, you can blast them 5 times and then they effing want you dead more than anything in the world.
-Revenge. Wait....what? Is that like..an ability or something? Yup. A lot of warriors don't use it, not being in defensive stance and all. It activates upon parrying, dodging, and most importantly...BLOCKING. Having a shield GREATLY increases your opportunities to revenge. Revenge is basically like sunder armor, minus the debuff, and costs only 5 rage. So it's a great thing to throw in now and again since it's so dang cheap.
-Yay! Much hate have I! After all that sundering, revenging, and whatnot, now I can heroic strike! My favorite button to mash! Go me! However, sunder armor once in a while to keep that debuff up. It's a goodun.
The "OMG multiple aggro! Lasers! Pew pew!" stuff:
-Demoralizing shout! Great to make sure you get initial aggro. If someone else is pulling, it'll pull the extras off of the puller. Beyond that, just a debuff
-Go after the elites. The AoE and the damage dealers can handle non-elites well enough
-Pure AoE. In this case, the best thing here is tactical mastery and a good 2h weapon. Charge if you can, then immediately demo shout and switch to berserker stance. Hit berserker rage as that generates more rage from damage. And you'll get a lot from just a few seconds of aggro from the demo shout. Use whirlwind then switch to battle stance for thunderclap. Then switch back for whirlwind etc. In these situations, you ARE a damage dealer as holding aggro on 5+ nonelite mobs is a waste of time
-Thunderclap has no added threat! Don't think it'll suffice when there's area of effect (AoE) spells going off! And don't break the sheep! AGH!
-Cleave has no added threat! I hope you do much damage if this is all you're doing!
-"I win" buttons. Retaliation, Shield Wall, Last Stand...Warriors have a lot of them. Use them wisely for they have MASSIVE cooldown timers.
An important thing to note about warriors is their dependency on their equipment. The first character I ever made is a warrior, and at some point I got very behind on finding good gear for him. He became harder to solo than a priest, and about as damage absorbant as a rogue. He was, essentially, completely broken. While this won't help you get to 60, here's Kosath's take on gear for high-end content:
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Eh, but since then I've been on quite the path of discovery and taking money from my alts so my warrior is now quite the speedy grinder and a damn good tank. All I can say about finding gear up to then is to run a lot of instances. And get the Wingblade! You're horde you lucky SOB! I wish my warrior could have had a Wingblade! All I got were these damn pants and a 2h Mace. 2h'ers are not good for soloing. Really, they're not good for anything but PvP in MY opinion, but whatever.
I guess I should have done a druid one first, but whatever! Druids aren't picked to be main tank! I guess I could do that, a shaman, and a paladin one at some point. But first I'd have to make a paladin...