12-24-2006, 11:37 AM
In the tradition of other classes, the Blood Knights, your new overlords, also require a place to consort and trade tidbits of wicked goodness. Here is our thread to swap lore, discuss builds and to look down your nose at all those weaklings around you who have yet to see the Light.
If nothing else you can at least announce your intentions of making one of the master race.
So do we have anyone out there who has leveled a paladin in the past and has recommendations on levelling builds and the like? Perceptions of the class as a whole?
I'm thinking that for Anathamon I'm going to have to try several build combinations before I find something I like... Either full protection, holy shock+protection, holy shock + retribution, or full retribution. Good thing I'm open minded or I might throw a tizzy like I did for Flu and Cleeyo's specc's.
If nothing else you can at least announce your intentions of making one of the master race.
So do we have anyone out there who has leveled a paladin in the past and has recommendations on levelling builds and the like? Perceptions of the class as a whole?
I'm thinking that for Anathamon I'm going to have to try several build combinations before I find something I like... Either full protection, holy shock+protection, holy shock + retribution, or full retribution. Good thing I'm open minded or I might throw a tizzy like I did for Flu and Cleeyo's specc's.

) I would likely start out with 10 points in Holy for the talents which prevent heal interruption, and then branch into Retribution, taking the Benediction > Deflection > Conviction path, and then fill in Holy down to Divine Favor (junkie!) and then finish out Ret through Vengeance. This gives very solid solo ability, decent group dps, good backup healing capabilities, and PVP viability. That would end as a 21/0/30 build at 60...
![[Image: 85443.png]](http://wow.sig.magelo.com/85443.png)
![[Image: 85444.png]](http://wow.sig.magelo.com/85444.png)
The new one is a chance on hit to cause an extra attack on your next 4 swings. You can't store them up - its almost exclusively a tanking ability now.