03-03-2008, 10:44 AM
Not replying to anything in particular, other than the topic of removing attunements. I think its a great idea, considering its timing. I think attunements are a very good thing, depending on when they exist.
Gruul's Lair and Magtheridon are introductory raids. They are (relatively) simple, short, and while they may seem like they require very specific compositions, they pale in comparison to the requirements of later raids. They don't have attunements because, as they are designed and intended, raiders should be cutting their teeth on them as soon as they are able to.
The actual experience of people in GL and Mags will vary, based on their collective skill and gear. This is meant to be a learning experience for beginning raiders. If you go into Gruul's and get torn apart, you realize that maybe you weren't prepared and go back to Kara, work harder, and come back to try again later. When you come back, inevitably you WILL be better prepared and you WILL make progress.
Those folks who want to experience the content right when it comes out have to work through a difficult attunement process to prove they are ready for the instance. This "proof" is important, both from a game designer standpoint (extending gameplay) and a raid leader standpoint. When you hear interviews with the developers, a lot of their incentive is to make the raid leader's job easier. If someone isn't attuned to something, its not the raid leader's fault they can't go. If there was no attunement, and someone who wasn't prepared WANTED to go, then it was the raid leader's "fault" for telling them no.
Before TBC, Blizzard shouldered all of the blame, for this. The huge casual player base (of which I am a part) hated the fact that they had no access to the higher end raiding content. Back then, a few hundred gold and some nexus crystals were a king's ransom for Naxx. Why was Blizzard blocking us from all this new content we -paid- for them to develop? Its one thing to get in there and fail, miserably, on the first boss. Its another thing entirely to be told that I'm not allowed to go, at all, because I haven't spent 100 hours farming rep or money.
Learning from this, I think Blizzard intends for all attunements to be temporary blocks. With MH and BT opening up, this patch, they've pretty much said "its not US holding you back, anymore, its YOU." A lot of guilds will probably throw 25 people together and try MH/BT, then come back with their tails between their legs. But now its not Blizzard's fault for stopping them. Blizzard tried to tell them, gear up first guys, get prepared. They recommended a path to get prepared (namely, the attunement process).
What this REALLY does is make the life of raid leaders on servers like this one, easier. When a raid on Silver Hand is missing 2 people for BT, tough luck, because there's not a soul out there who's attuned to help. I'm personally glad for being able to find people who might not have had the chance to kill Vashj AND Kael'thas, yet, but who are at least prepared in gear and experience to help out.
Gruul's Lair and Magtheridon are introductory raids. They are (relatively) simple, short, and while they may seem like they require very specific compositions, they pale in comparison to the requirements of later raids. They don't have attunements because, as they are designed and intended, raiders should be cutting their teeth on them as soon as they are able to.
The actual experience of people in GL and Mags will vary, based on their collective skill and gear. This is meant to be a learning experience for beginning raiders. If you go into Gruul's and get torn apart, you realize that maybe you weren't prepared and go back to Kara, work harder, and come back to try again later. When you come back, inevitably you WILL be better prepared and you WILL make progress.
Those folks who want to experience the content right when it comes out have to work through a difficult attunement process to prove they are ready for the instance. This "proof" is important, both from a game designer standpoint (extending gameplay) and a raid leader standpoint. When you hear interviews with the developers, a lot of their incentive is to make the raid leader's job easier. If someone isn't attuned to something, its not the raid leader's fault they can't go. If there was no attunement, and someone who wasn't prepared WANTED to go, then it was the raid leader's "fault" for telling them no.
Before TBC, Blizzard shouldered all of the blame, for this. The huge casual player base (of which I am a part) hated the fact that they had no access to the higher end raiding content. Back then, a few hundred gold and some nexus crystals were a king's ransom for Naxx. Why was Blizzard blocking us from all this new content we -paid- for them to develop? Its one thing to get in there and fail, miserably, on the first boss. Its another thing entirely to be told that I'm not allowed to go, at all, because I haven't spent 100 hours farming rep or money.
Learning from this, I think Blizzard intends for all attunements to be temporary blocks. With MH and BT opening up, this patch, they've pretty much said "its not US holding you back, anymore, its YOU." A lot of guilds will probably throw 25 people together and try MH/BT, then come back with their tails between their legs. But now its not Blizzard's fault for stopping them. Blizzard tried to tell them, gear up first guys, get prepared. They recommended a path to get prepared (namely, the attunement process).

What this REALLY does is make the life of raid leaders on servers like this one, easier. When a raid on Silver Hand is missing 2 people for BT, tough luck, because there's not a soul out there who's attuned to help. I'm personally glad for being able to find people who might not have had the chance to kill Vashj AND Kael'thas, yet, but who are at least prepared in gear and experience to help out.