Guest
09-26-2006, 09:18 PM
((OOC hat!))
With the advent of BWL tomorrow, I'd just like to talk about a raiding "issue" that I feel is important for my (and perhaps others) continued enjoyment of raiding with the tribe.
The fights are getting tougher, more expensive, more time consuming, and dare I say it, more frustrating at times, than they ever have been. This is a trend that is likely to continue. But, they are also getting a lot more interesting. A LOT more interesting. To me, a raid encounter is fun precisely because it is a difficult problem solving exercise.
As a tribe, in MC, our strategy for raid encounters has always been "listen to directions, do as you're told, and don't coach or suggest alternatives during the raid." We're good at following directions (despite some errors during attack calls), but while this has been successful against the established "easy" raid bosses, I feel that this approach adds significantly to the frustration players such as myself experience during a difficult encounter.
I often have ideas for how to approach an encounter that I'd love to discuss during the period between wipes, and I'm sure others do as well. I understand that this would lead to chaos in raid chat, if it were allowed, but I do think there should be an avenue to discuss strategies in real time, during an encounter. This is different from coaching...I don't mean:
"The warlocks totally screwed that one up for us, they need to learn to play. If I were them, I wouldn't have bothered with <insert>."
But rather:
"Maybe if we put the warlocks on the east side of the room, they'd be out of range of the AoE and still be able to cast their curses."
I've seen suggestions like this squelched in the past, for the sake of reducing confusion, but not being able to speak about ideas like this really does kill a lot of the fun of these encounters. Its about problem solving, not simply following directions. Otherwise, we're just 35 people pushing buttons in an assigned sequence. (Dance Dance Revolution is fun, I suppose, but not exactly stimulating intellectually)
Anyway, I think I've rambled enough. What I'm suggesting is a strategy channel ("IronStrategy" or some such) where people who are interested in hearing such babble can join and talk about it...and preferably try any good ideas that come up.
With the advent of BWL tomorrow, I'd just like to talk about a raiding "issue" that I feel is important for my (and perhaps others) continued enjoyment of raiding with the tribe.
The fights are getting tougher, more expensive, more time consuming, and dare I say it, more frustrating at times, than they ever have been. This is a trend that is likely to continue. But, they are also getting a lot more interesting. A LOT more interesting. To me, a raid encounter is fun precisely because it is a difficult problem solving exercise.
As a tribe, in MC, our strategy for raid encounters has always been "listen to directions, do as you're told, and don't coach or suggest alternatives during the raid." We're good at following directions (despite some errors during attack calls), but while this has been successful against the established "easy" raid bosses, I feel that this approach adds significantly to the frustration players such as myself experience during a difficult encounter.
I often have ideas for how to approach an encounter that I'd love to discuss during the period between wipes, and I'm sure others do as well. I understand that this would lead to chaos in raid chat, if it were allowed, but I do think there should be an avenue to discuss strategies in real time, during an encounter. This is different from coaching...I don't mean:
"The warlocks totally screwed that one up for us, they need to learn to play. If I were them, I wouldn't have bothered with <insert>."
But rather:
"Maybe if we put the warlocks on the east side of the room, they'd be out of range of the AoE and still be able to cast their curses."
I've seen suggestions like this squelched in the past, for the sake of reducing confusion, but not being able to speak about ideas like this really does kill a lot of the fun of these encounters. Its about problem solving, not simply following directions. Otherwise, we're just 35 people pushing buttons in an assigned sequence. (Dance Dance Revolution is fun, I suppose, but not exactly stimulating intellectually)

Anyway, I think I've rambled enough. What I'm suggesting is a strategy channel ("IronStrategy" or some such) where people who are interested in hearing such babble can join and talk about it...and preferably try any good ideas that come up.