Sreng Wrote:It's a bit more accurate to suggest that the attunement process requires players to learn the ins and outs of their class,
A little bit. It represents a modicum of effort, rather than the 'hit-70-kara-time-now' view.
Quote:but that may or may not be relevant to the process of raiding Karazhan.
Quote:It leads me to think that the best way to get ready to raid Karazhan is by raiding Karazhan.
In my opinion, it really is. You don't learn to run without walking, and you don't drive on the highway before you can drive down your own street. I've raided Kara with a
lot of different groups and people, and the folks that don't have a lot of dungeon experience really do much worse when faced with a tougher place like Kara. Raids are intimidating. When they get to someplace
hard like SSC, it
really shows. There's just a lot of things you learn in 5-mans that you aren't going to get a chance to practice in a raid. Raid fights are all set-piece battles, with very specific progressions and if you screw it up, odds are almost certain that you'll all die. In a 5-man, you get to screw up and then try crazy stuff to fix things, and in the less-tense atmosphere people are a lot more willing to try different things. It's also way more forgiving if you try things and they don't work out. Back when the 20s Windfury cooldown was just coming to light, I started fiddling with using 2h, WF+Flametongue, and all sorts of weird combos to try to improve my damage. I learned a lot doing that, and it's the kind of experimentation that really can't happen in a progression-oriented raid.
There's an ongoing thread where folks are talking about contributing to a 5-man. That thread is a really good example of what I'm talking about - level 70 warlocks that haven't used their succubus to seduce. If you haven't had the need to do it, it's not the kind of thing you're going to really be familiar with doing. With a good chunk of 5-man experience, that kind of gap in knowledge wouldn't likely be there. I've seen Eflu/Tet pull the fear+seduce trick, and nobody is ever going to learn to do that well while raiding. Not without wiping the raid

And when you
really know how to eke out the most of your abilities, that translates really, really well into hard raid encounters. Even really easy stuff like Gruul's goes smoother when people are familiar with how to move around and keep themselves alive without a healer.
Quote:For my own raid (competent players all), our real lynchpin was Moroes.
Yeah, for a raid that's still working through Kara, I can't see free BT gear
at that stage being bad news

Some T5 raids will really benefit from the change I'm sure, those that stick together and get better geared.
Quote:And at this stage in progression, crappy gear is less of an issue because poorly-geared folks can be carried by others until they catch up.
Well, I'm a big percentage Achiever, so carrying folks in raiding is a pet peeve of mine. I'll leave that aside :p It's not just that it helps people play catch-up, it's that while 10 people are in Kara, they're working on getting better gear than our 25 person raid can get in SSC/TK.
Quote:Easier instance for better gear... that sounds an awful lot like the Zul'gurub vs. Molten Core debate from back in the day.
Hrm, don't really agree there. It's inverse in terms of numbers. You could do ZG with half the number of people, and with a solid raid, it was actually easier than MC. Less coordination needed over less people. Some of the gear was inferior, but a good chunk of it was better. My priest preferred the ZG stuff to T1 by a long shot. And you couldn't get enchants from MC
Quote:However, it was a point of pride for Ironsong that we used ZG as a step up to MC.
Going from ZG to MC (20 to 40 people) makes sense though. Even at comparable difficulties, developing skills in a progression of group size is ideal. 5-mans to 10-mans to 20-mans to 40-mans.
With the 2.4 change, people that have been in Kara for a long while (have old badge gear, plus new badge gear) aren't really going to have much of a reason to even
go to SSC/TK. SSC and TK are both coordination-heavy instances, and if the gear is sidegrades or even
downgrades, then that makes for less motivation. We've seen that in our SSC raid already - ZA gear is better than a lot of what's in SSC (Dromand's been in SSC for months, and has yet to get a single healing upgrade). Sure, SSC fights are fun the first handful of times, but like you said about Kara, after that it's just the same old stuff, except SSC is much harder. If I'm going to do the same-old same-old, I'd rather at least get better loot for it to get ready for doing something new.
Quote:I guess the point is challenge and unity over loot.
Therein lies the problem. Prior to this change, SSC was the best of all three. High challenge, high unity (25p), and the best loot. It made it an ideal goal to shoot for. Now, the low-hanging fruit is a lot more attractive, and enticing people to take the challenge over the loot is going to be a harder.
Quote:Sure we all like the purple stuff, but somehow it's always felt good to me to eschew that stuff for challenges.
Get Entourage into ZA then 8-) Much, much higher challenge, and far less loot. The up side of the loot is that until the 2.4 stuff comes out, it's of better quality. The up side of the instance is that you'll really feel you've accomplished something the day you down Malacrass, and it's because you really have
Quote:That's part of why Sreng rarely goes to Karazhan anymore... I'm so not interested in bashing my way through the same old encounters just to get badges for upgrades that don't really matter to me.
Well, that's a pretty tough catch-22 for you though. Without better gear, getting to new challenges is much, much harder. The ZA raids I'm in (3 of them!) all beat Kara to death for gear, then moved onto ZA. That made ZA hard, instead of simply insane.
Quote:Attunements are an obnoxious and unnecessary step in the game. The only 'attunement' the an instance needs is the player achieving the necessary level of gear and competence. Meritocracy > Glass Ceilings.
I think the Karazhan/SSC attunement is reasonably superfluous, but past that, I don't really agree. Getting attuned for BT is a big deal - beating both SSC
and TK. That's a major accomplishment for a raid, and achieving that as a raid is a pretty big milestone. Removing that kind of thing really cheapens what comes after it, imo. Victories that are hard-earned always mean a lot more than something handed to you.